Stats WikioffensiveMin Damage

Min Damage

Offensive Stat
MEDIUM Priority
Last updated: 2025-01-08

Min Damage

Reduces damage variance for sword classes by increasing the minimum damage floor. Only affects non-critical hits from sword-based classes. Critical hits of sword based classes are unaffected!

Overview

Sword classes have natural damage variance of 80%-100% on non-critical hits. Min Damage increases the lower bound of this range, reducing the gap between minimum and maximum damage.

Base Variance: 80%-100% for sword classes

With Min Damage: Higher minimum percentage, same 100% maximum

Class Application

Affected Classes (sword-based):

  • Blader (BL)
  • Warrior (WA)
  • Gladiator (GL)
  • Force Blader (FB)
  • Force Shielder (FS)

Not Affected:

  • Magic classes (no variance)
  • Critical hits (always 100%)

Sources

  • Primary Source: Equipment via option slots, Pet

Practical Examples

Example 1: Basic DPS Impact for non critical hits

Scenario: Blader with 10,000 final damage per hit

  • Without Min Damage: 8,000-10,000 damage range (20% variance)
  • With 10% Min Damage: 9,000-10,000 damage range (10% variance)

DPS Improvement: Average damage increases from 9,000 to 9,500 (+5.6% DPS)

Result: More consistent damage output with 12.5% average DPS increase and 50% reduction in damage variance.

Notes and Tips

  • Only non critical hits of sword classes have this damage variance.
  • It is an outdated stat that barely has any sources in the game.
  • Since all PvE builds are heavily crit focused, even for sword classes, it's not a very useful stat.

Formula

Damage Range = (80% + Min Damage%) to 100%

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