Min Damage
Reduces damage variance for sword classes by increasing the minimum damage floor. Only affects non-critical hits from sword-based classes. Critical hits of sword based classes are unaffected!
Overview
Sword classes have natural damage variance of 80%-100% on non-critical hits. Min Damage increases the lower bound of this range, reducing the gap between minimum and maximum damage.
Base Variance: 80%-100% for sword classes
With Min Damage: Higher minimum percentage, same 100% maximum
Class Application
Affected Classes (sword-based):
- Blader (BL)
- Warrior (WA)
- Gladiator (GL)
- Force Blader (FB)
- Force Shielder (FS)
Not Affected:
- Magic classes (no variance)
- Critical hits (always 100%)
Sources
- Primary Source: Equipment via option slots, Pet
Practical Examples
Example 1: Basic DPS Impact for non critical hits
Scenario: Blader with 10,000 final damage per hit
- Without Min Damage: 8,000-10,000 damage range (20% variance)
- With 10% Min Damage: 9,000-10,000 damage range (10% variance)
DPS Improvement: Average damage increases from 9,000 to 9,500 (+5.6% DPS)
Result: More consistent damage output with 12.5% average DPS increase and 50% reduction in damage variance.
Notes and Tips
- Only non critical hits of sword classes have this damage variance.
- It is an outdated stat that barely has any sources in the game.
- Since all PvE builds are heavily crit focused, even for sword classes, it's not a very useful stat.