Penetration Effectiveness Table

Reference table showing how penetration reduces enemy damage reduction across defense values.

📊 How to Read This Table

Find your target's boss defense (rows) and your penetration stat (columns). The intersection shows the final damage reduction percentage you'll face.

Green = Excellent (5-15% reduction)Yellow = Good (15-30% reduction)Red = Poor (50%+ reduction)

Damage Reduction Formulas

Base Reduction
1 - 1000/(1000 + Defense)
Penetration Effect
1 - (Penetration/Defense)
Final Reduction
Base × PenEffect (min 0.3%, max 95%)

The exact formula and interaction between penetration and defense has not been officially confirmed by the game developers. However, the formulas used in this table provide a good approximation.

How to Read the Table

Rows: Boss defense values (what the enemy has)
Columns: Your penetration stat
Cell values: Final damage reduction % you'll face (lower = better damage)

0.3-15% Excellent15-30% Good30-50% OK50%+ Poor

Note: Damage reduction cannot go below 0.3% (minimum cap) or above 95% (maximum cap).

Boss Defense0
Pen
250
Pen
500
Pen
750
Pen
1000
Pen
1500
Pen
2000
Pen
2500
Pen
3000
Pen
4000
Pen
5000
Pen
6000
Pen
8000
Pen
10000
Pen
12000
Pen
Early Game Bosses (0-2000 Boss Defense)
00.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.0%
1009.1%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
20016.7%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
50033.3%16.7%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
100050.0%37.5%25.0%12.5%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
150060.0%50.0%40.0%30.0%20.0%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
200066.7%58.3%50.0%41.7%33.3%16.7%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
Mid Game Bosses (2500-4000 Boss Defense)
250071.4%64.3%57.1%50.0%42.9%28.6%14.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
300075.0%68.8%62.5%56.3%50.0%37.5%25.0%12.5%0.3%0.3%0.3%0.3%0.3%0.3%0.3%
350077.8%72.2%66.7%61.1%55.6%44.4%33.3%22.2%11.1%0.3%0.3%0.3%0.3%0.3%0.3%
400080.0%75.0%70.0%65.0%60.0%50.0%40.0%30.0%20.0%0.3%0.3%0.3%0.3%0.3%0.3%
End Game Bosses (4500-6000 Boss Defense)
450081.8%77.3%72.7%68.2%63.6%54.5%45.5%36.4%27.3%9.1%0.3%0.3%0.3%0.3%0.3%
500083.3%79.2%75.0%70.8%66.7%58.3%50.0%41.7%33.3%16.7%0.3%0.3%0.3%0.3%0.3%
600085.7%82.1%78.6%75.0%71.4%64.3%57.1%50.0%42.9%28.6%14.3%0.3%0.3%0.3%0.3%
Rare High-Defense Bosses (7000+ Boss Defense)
700087.5%84.4%81.3%78.1%75.0%68.8%62.5%56.3%50.0%37.5%25.0%12.5%0.3%0.3%0.3%
800088.9%86.1%83.3%80.6%77.8%72.2%66.7%61.1%55.6%44.4%33.3%22.2%0.3%0.3%0.3%
900090.0%87.5%85.0%82.5%80.0%75.0%70.0%65.0%60.0%50.0%40.0%30.0%10.0%0.3%0.3%
1000090.9%88.6%86.4%84.1%81.8%77.3%72.7%68.2%63.6%54.5%45.5%36.4%18.2%0.3%0.3%
2000095.0%93.8%92.6%91.4%90.3%87.9%85.5%83.1%80.8%76.0%71.2%66.5%57.0%47.5%38.0%
3000095.0%94.2%93.4%92.6%91.8%90.3%88.7%87.1%85.5%82.3%79.2%76.0%69.7%63.3%57.0%
4000095.0%94.4%93.8%93.2%92.6%91.4%90.3%89.1%87.9%85.5%83.1%80.8%76.0%71.2%66.5%
5000095.0%94.5%94.0%93.6%93.1%92.2%91.2%90.3%89.3%87.4%85.5%83.6%79.8%76.0%72.2%
6000095.0%94.6%94.2%93.8%93.4%92.6%91.8%91.0%90.3%88.7%87.1%85.5%82.3%79.2%76.0%
7000095.0%94.7%94.3%94.0%93.6%93.0%92.3%91.6%90.9%89.6%88.2%86.9%84.1%81.4%78.7%
8000095.0%94.7%94.4%94.1%93.8%93.2%92.6%92.0%91.4%90.3%89.1%87.9%85.5%83.1%80.8%
9000095.0%94.7%94.5%94.2%93.9%93.4%92.9%92.4%91.8%90.8%89.7%88.7%86.6%84.4%82.3%
10000095.0%94.8%94.5%94.3%94.0%93.6%93.1%92.6%92.2%91.2%90.3%89.3%87.4%85.5%83.6%

Key Insights

Penetration Effectiveness
  • • Penetration effectiveness varies based on target defense values
  • • Higher defense targets may show more noticeable penetration benefits
  • • Penetration can provide meaningful damage improvements across all defense ranges
  • • Damage reduction is capped between 0.3% (minimum) and 95% (maximum)
Boss Defense Ranges
  • • Early game bosses: 1-2k boss defense
  • • Mid game bosses: 3-4k boss defense
  • • End game bosses: 4-6k boss defense
  • • Rare high-defense bosses: 7k+ (e.g., Ruthless Groteus with 18,700)
Optimization Tips
  • • Consider penetration investment based on target content
  • • Higher penetration values may show increased effectiveness
  • • Efficiency may vary at different penetration levels
  • • Consider balancing penetration with other offensive stats