Penetration Effectiveness Table
Reference table showing how penetration reduces enemy damage reduction across defense values.
Damage Reduction Formulas
Credits to osaka
Base Reduction
1 - 1000/(1000 + Defense)
Penetration Effect
1 - (Penetration/Defense)
Final Reduction
Base × PenEffect (min 0.3%, max 95%)
The exact formula and interaction between penetration and defense has not been officially confirmed by the game developers. However, the formulas used in this table provide a good approximation.
How to Read the Table
Rows: Boss defense values (what the enemy has)
Columns: Your penetration stat
Cell values: Final damage reduction % you'll face (lower = better damage)
0.3-15% Excellent15-30% Good30-50% OK50%+ Poor
Note: Damage reduction cannot go below 0.3% (minimum cap) or above 95% (maximum cap).
| Boss Defense | 0 Pen | 250 Pen | 500 Pen | 750 Pen | 1000 Pen | 1500 Pen | 2000 Pen | 2500 Pen | 3000 Pen | 4000 Pen | 5000 Pen | 6000 Pen | 8000 Pen | 10000 Pen | 12000 Pen |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Early Game Bosses (0-2000 Boss Defense) | |||||||||||||||
| 0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% |
| 100 | 9.1% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 200 | 16.7% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 500 | 33.3% | 16.7% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 1000 | 50.0% | 37.5% | 25.0% | 12.5% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 1500 | 60.0% | 50.0% | 40.0% | 30.0% | 20.0% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 2000 | 66.7% | 58.3% | 50.0% | 41.7% | 33.3% | 16.7% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| Mid Game Bosses (2500-4000 Boss Defense) | |||||||||||||||
| 2500 | 71.4% | 64.3% | 57.1% | 50.0% | 42.9% | 28.6% | 14.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 3000 | 75.0% | 68.8% | 62.5% | 56.3% | 50.0% | 37.5% | 25.0% | 12.5% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 3500 | 77.8% | 72.2% | 66.7% | 61.1% | 55.6% | 44.4% | 33.3% | 22.2% | 11.1% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 4000 | 80.0% | 75.0% | 70.0% | 65.0% | 60.0% | 50.0% | 40.0% | 30.0% | 20.0% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| End Game Bosses (4500-6000 Boss Defense) | |||||||||||||||
| 4500 | 81.8% | 77.3% | 72.7% | 68.2% | 63.6% | 54.5% | 45.5% | 36.4% | 27.3% | 9.1% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 5000 | 83.3% | 79.2% | 75.0% | 70.8% | 66.7% | 58.3% | 50.0% | 41.7% | 33.3% | 16.7% | 0.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| 6000 | 85.7% | 82.1% | 78.6% | 75.0% | 71.4% | 64.3% | 57.1% | 50.0% | 42.9% | 28.6% | 14.3% | 0.3% | 0.3% | 0.3% | 0.3% |
| Rare High-Defense Bosses (7000+ Boss Defense) | |||||||||||||||
| 7000 | 87.5% | 84.4% | 81.3% | 78.1% | 75.0% | 68.8% | 62.5% | 56.3% | 50.0% | 37.5% | 25.0% | 12.5% | 0.3% | 0.3% | 0.3% |
| 8000 | 88.9% | 86.1% | 83.3% | 80.6% | 77.8% | 72.2% | 66.7% | 61.1% | 55.6% | 44.4% | 33.3% | 22.2% | 0.3% | 0.3% | 0.3% |
| 9000 | 90.0% | 87.5% | 85.0% | 82.5% | 80.0% | 75.0% | 70.0% | 65.0% | 60.0% | 50.0% | 40.0% | 30.0% | 10.0% | 0.3% | 0.3% |
| 10000 | 90.9% | 88.6% | 86.4% | 84.1% | 81.8% | 77.3% | 72.7% | 68.2% | 63.6% | 54.5% | 45.5% | 36.4% | 18.2% | 0.3% | 0.3% |
| 20000 | 95.0% | 93.8% | 92.6% | 91.4% | 90.3% | 87.9% | 85.5% | 83.1% | 80.8% | 76.0% | 71.2% | 66.5% | 57.0% | 47.5% | 38.0% |
| 30000 | 95.0% | 94.2% | 93.4% | 92.6% | 91.8% | 90.3% | 88.7% | 87.1% | 85.5% | 82.3% | 79.2% | 76.0% | 69.7% | 63.3% | 57.0% |
| 40000 | 95.0% | 94.4% | 93.8% | 93.2% | 92.6% | 91.4% | 90.3% | 89.1% | 87.9% | 85.5% | 83.1% | 80.8% | 76.0% | 71.2% | 66.5% |
| 50000 | 95.0% | 94.5% | 94.0% | 93.6% | 93.1% | 92.2% | 91.2% | 90.3% | 89.3% | 87.4% | 85.5% | 83.6% | 79.8% | 76.0% | 72.2% |
| 60000 | 95.0% | 94.6% | 94.2% | 93.8% | 93.4% | 92.6% | 91.8% | 91.0% | 90.3% | 88.7% | 87.1% | 85.5% | 82.3% | 79.2% | 76.0% |
| 70000 | 95.0% | 94.7% | 94.3% | 94.0% | 93.6% | 93.0% | 92.3% | 91.6% | 90.9% | 89.6% | 88.2% | 86.9% | 84.1% | 81.4% | 78.7% |
| 80000 | 95.0% | 94.7% | 94.4% | 94.1% | 93.8% | 93.2% | 92.6% | 92.0% | 91.4% | 90.3% | 89.1% | 87.9% | 85.5% | 83.1% | 80.8% |
| 90000 | 95.0% | 94.7% | 94.5% | 94.2% | 93.9% | 93.4% | 92.9% | 92.4% | 91.8% | 90.8% | 89.7% | 88.7% | 86.6% | 84.4% | 82.3% |
| 100000 | 95.0% | 94.8% | 94.5% | 94.3% | 94.0% | 93.6% | 93.1% | 92.6% | 92.2% | 91.2% | 90.3% | 89.3% | 87.4% | 85.5% | 83.6% |
Key Insights
Penetration Effectiveness
- • Penetration effectiveness varies based on target defense values
- • Higher defense targets may show more noticeable penetration benefits
- • Penetration can provide meaningful damage improvements across all defense ranges
- • Damage reduction is capped between 0.3% (minimum) and 95% (maximum)
Boss Defense Ranges
- • Early game bosses: 1-2k boss defense
- • Mid game bosses: 3-4k boss defense
- • End game bosses: 4-6k boss defense
- • Rare high-defense bosses: 7k+ (e.g., Ruthless Groteus with 18,700)
Optimization Tips
- • Consider penetration investment based on target content
- • Higher penetration values may show increased effectiveness
- • Efficiency may vary at different penetration levels
- • Consider balancing penetration with other offensive stats
