Normal DMG Up
Increases damage of non-critical hits.
Overview
Normal DMG Up amplifies damage for hits that are not critical hits. This creates two separate damage calculation paths:
- Normal Hits: Use Normal DMG Up multiplier
- Critical Hits: Use Critical Damage multiplier instead
The key advantage is that there are no Resist Stats against Normal DMG Up.
Example Scenarios
Consistent Damage Build:
- Base damage after defense: 15,000
- Normal DMG Up: 80%
- Normal Hit Damage: 15,000 × (100 + 80) / 100 = 27,000
Typical Values
Normal DMG Up values vary based on build strategy.
Sources
Normal DMG Up can be obtained through:
- Primary Source - Chaos Upgrades of Bracelets and Earrings, Various Progression Systems
Notes and Tips
- No Resistance: Unlike Critical Damage, Normal DMG Up has no resist counterpart
- PvP viability: Normal DMG Up can be useful in PvP due to its lack of resistances
- PvE viability: Not recommended in PvE because of lower overall damage output compared to Critical Damage
Related Stats
- Critical Damage - Alternative damage boost for critical hits
- Critical Rate - Determines how often critical damage applies instead of normal damage up
Class-Specific Notes
All Classes:
- Normal DMG Up works identically for all classes
- Both sword and magic classes benefit equally
- No class-specific bonuses or penalties