Max MP Steal Per Hit
Maximum MP recovery possible per attack.
Overview
Max MP Steal Per Hit is essential for the MP steal mechanic. Both MP Absorb AND Max MP Steal Per Hit are required.
Key Difference: MP steal only affects one target maximum per attack, unlike HP steal which works on all targets hit.
Practical Examples
Example 1: No Max MP Steal = No Recovery
Stats: 10% MP Absorb, 0 Max MP Steal Per Hit
- Hit for 1,000 damage: Potential = 100 MP, Actual = 0 MP
- Result: No recovery occurs despite having MP Absorb
Example 2: Cap Applied
Stats: 5% MP Absorb, 20 Max MP Steal Per Hit
- Hit for 1,000 damage: Potential = 50 MP, Actual = 20 MP
- Result: Recovery limited by Max MP Steal Per Hit
Example 3: Cap Not Reached
Stats: 3% MP Absorb, 100 Max MP Steal Per Hit
- Hit for 1,000 damage: Potential = 30 MP, Actual = 30 MP
- Result: MP Absorb is the limiting factor
Example 4: AoE Scenario (Key Difference)
Stats: 5% MP Absorb, 40 Max MP Steal Per Hit
- Hit 3 enemies for 800 damage each:
- Recovery: 40 MP total (only from 1 target, not 3 like HP steal)
- Limitation: Single target recovery regardless of enemies hit
Sources
- Primary Source: Accessories (Earrings)
Notes and Tips
- MANDATORY for MP steal to work - 0 value = no recovery
- MP Absorb is useless without this stat
- Single target limitation - AoE doesn't multiply recovery
- Great Quality of life (in combination with MP Absorb) to reduce MP usage