Stats WikiutilityMP Absorb

MP Absorb

Categoryutility
PriorityMedium
TypePercentage (%)

MP Absorb

Utility Stat
MEDIUM Priority
Last updated: 2025-01-08

MP Absorb

Percentage of your damage that can potentially become MP recovery. Has no effect without Max MP Steal Per Hit.

Overview

MP Absorb determines what percentage of your damage can be converted to MP recovery. However, without Max MP Steal Per Hit, no MP recovery occurs regardless of MP Absorb value.

Two-Step Process:

  1. MP Absorb: Calculates potential MP recovery from damage dealt
  2. Max MP Steal Per Hit: Caps the actual MP recovery received (REQUIRED for any recovery)

Key Difference from HP Absorb: MP steal only works on one target maximum per attack, even with AoE skills.

Practical Examples

Scenario: 5% MP Absorb, 50 Max MP Steal Per Hit

  • Hit for 1,000 damage: Potential recovery = 1,000 × 5% = 50 MP
  • Actual recovery: 50 MP (not limited by Max MP Steal)

Scenario: 5% MP Absorb, 20 Max MP Steal Per Hit

  • Hit for 1,000 damage: Potential recovery = 1,000 × 5% = 50 MP
  • Actual recovery: 20 MP (not enough MP steal per hit for maximum recovery)

Sources

  • Primary Source: Essence Rune
  • Secondary Sources: Pet

Notes and Tips

  • REQUIRES Max MP Steal Per Hit to work at all
  • Single target only - AoE skills don't multiply MP recovery
  • Great Quality of life (in combination with Max MP Steal Per Hit) to reduce MP usage

Formula

Potential MP Recovery = Damage Dealt × MP Absorb%

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