Stats WikiutilityHP Absorb

HP Absorb

Categoryutility
PriorityMedium
TypePercentage (%)

HP Absorb

Utility Stat
MEDIUM Priority
Last updated: 2025-01-08

HP Absorb

Percentage of your damage that can potentially become healing. Has no effect without Max HP Steal Per Hit.

Overview

HP Absorb determines what percentage of your damage can be converted to healing. However, requires both HP Absorb and Max HP Steal Per Hit - for any healing to occur.

Two-Step Process:

  1. HP Absorb: Calculates potential healing from damage dealt
  2. Max HP Steal Per Hit: Caps the actual healing received per target

Practical Example

Scenario: 5% HP Absorb, 50 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential healing = 1,000 × 5% = 50 HP
  • Actual healing: 50 HP per target

Scenario: 5% HP Absorb, 20 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential healing = 1,000 × 5% = 50 HP
  • Actual healing: 20 HP (limited by Max HP Steal Per Hit)

Scenario: 10% HP Absorb, 0 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential healing = 1,000 × 10% = 100 HP
  • Actual healing: 0 HP (no healing without Max HP Steal Per Hit)

Sources

  • Primary Source: Essence Rune
  • Secondary Sources: GM Buffs, Pet

Notes and Tips

  • REQUIRES Max HP Steal Per Hit to work at all
  • Works per target hit (AoE skills can heal from multiple enemies)
  • For 1 on 1 fights with Bosses, fast attacking classes benefit more than slower ones

Formula

Potential Healing = Damage Dealt × HP Absorb%

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