HP Absorb
Percentage of your damage that can potentially become healing. Has no effect without Max HP Steal Per Hit.
Overview
HP Absorb determines what percentage of your damage can be converted to healing. However, requires both HP Absorb and Max HP Steal Per Hit - for any healing to occur.
Two-Step Process:
- HP Absorb: Calculates potential healing from damage dealt
- Max HP Steal Per Hit: Caps the actual healing received per target
Practical Example
Scenario: 5% HP Absorb, 50 Max HP Steal Per Hit
- Hit for 1,000 damage: Potential healing = 1,000 × 5% = 50 HP
- Actual healing: 50 HP per target
Scenario: 5% HP Absorb, 20 Max HP Steal Per Hit
- Hit for 1,000 damage: Potential healing = 1,000 × 5% = 50 HP
- Actual healing: 20 HP (limited by Max HP Steal Per Hit)
Scenario: 10% HP Absorb, 0 Max HP Steal Per Hit
- Hit for 1,000 damage: Potential healing = 1,000 × 10% = 100 HP
- Actual healing: 0 HP (no healing without Max HP Steal Per Hit)
Sources
- Primary Source: Essence Rune
- Secondary Sources: GM Buffs, Pet
Notes and Tips
- REQUIRES Max HP Steal Per Hit to work at all
- Works per target hit (AoE skills can heal from multiple enemies)
- For 1 on 1 fights with Bosses, fast attacking classes benefit more than slower ones
Related Stats
- Max HP Steal Per Hit - Limits actual healing received
- HP - Your total health pool