Stats WikiutilityMax HP Steal Per Hit

Max HP Steal Per Hit

Utility Stat
MEDIUM Priority
Last updated: 2025-01-08

Max HP Steal Per Hit

Maximum healing possible per attack, per target.

Overview

Max HP Steal Per Hit is essential for the HP steal mechanic. Both HP Absorb AND Max HP Steal Per Hit are required:

Healing Calculation:

  1. Calculate Potential: Damage × HP Absorb%
  2. Apply Cap: min(Potential Healing, Max HP Steal Per Hit)
  3. If Max HP Steal = 0: No healing occurs, even with HP Absorb

Practical Examples

Example 1: No Max HP Steal = No Healing

Stats: 10% HP Absorb, 0 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential = 100 HP, Actual = 0 HP
  • Result: No healing occurs despite having HP Absorb

Example 2: Cap Applied

Stats: 5% HP Absorb, 20 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential = 50 HP, Actual = 20 HP
  • Result: Healing limited by Max HP Steal Per Hit

Example 3: Cap Not Reached

Stats: 3% HP Absorb, 100 Max HP Steal Per Hit

  • Hit for 1,000 damage: Potential = 30 HP, Actual = 30 HP
  • Result: HP Absorb is the limiting factor

Example 4: AoE Scenario

Stats: 5% HP Absorb, 40 Max HP Steal Per Hit

  • Hit 3 enemies for 800 damage each:
  • Per enemy: Potential = 40 HP, Actual = 40 HP
  • Total healing: 120 HP (40 × 3 targets)

Sources

  • Primary Source: Accessories (Earrings) and their Chaos Upgrades
  • Secondary Sources: Master Craft Shoes, Option Slots, Pet, a few progression systems
  • Temporary Boosts: GM Buffs

Notes and Tips

  • Works per target (AoE skills multiply healing potential)
  • Higher values allow better scaling with high damage builds
  • Balance with HP Absorb percentage for optimal sustain
  • HP Absorb - Determines potential healing percentage (useless without Max HP Steal)
  • HP - Your total health pool

Formula

Actual Healing = min(Potential Healing, Max HP Steal Per Hit)

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See also